

Human – Computer Interaction
Laboratory and Field studies
with a variety of user groups
for User Experience (UX),
Usability and Accessibility

Information System
Cloud computing
Big data
User modeling and Personalization
Security and privacy
Internet of Things

Virtual Reality
3D user interfaces
Serious games
Virtual worlds
Virtual characters

Physical and Ubiquitous Computing
Kinesthetic interactions
Interactive installations
Augmented reality
Sensors / microprocessors

Main equipment:
Motion capture system with 10 cameras (Vicon).
Head displays (HMDs), data gloves, and Virtual Reality controls.
Wireless eye tracker (Dicablis system).
Mulititouch table.
Autostereoscopic display.
Brain-Computer Interfaces (Emotiv Epoc).
Depth sensors for kinetic applications (Kinect, Leap Motion).
Hardware for physical computing interfaces (Arduino, Raspberry Pi).
Tablets (MS Surface, Android, iPad).