Dimitropoulos, A., Dimitropoulos, K., Kyriakou, A., Malevitis, M., Syrris, S., Vaka, S., … Stavrakis, M. (2017). The Loom: Interactive Weaving through a Tangible Installation with Digital Feedback. In Lecture Notes in Computer Science. Olimje, Slovenia: Springer.

Gardeli, A., Vosinakis, S., Englezos, K., Mavroudi, D., Stratis, M., & Stavrakis, M. (2017). Design and Development of Games and Interactive Installations for Environmental Awareness. EAI Transactions on Serious Games.

Gardeli, A., Vosinakis, S., Englezos, K., Mavroudi, D., Stratis, M., & Stavrakis, M. (2017). A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness. In Advances in Computer Entertainment. London: Springer.

Partheniadis, K., & Stavrakis, M. (2017). Designing a smart ring and a smartphone application to help monitor, manage and live better with the effects of Raynaud’s phenomenon. In Goodtechs 2017. Pisa, Italy: Springer.


Anagnostakis, G., Antoniou, M., Kardamitsi, E., Sachinidis, T., Koutsabasis, P., Stavrakis, M., … Zissis, D. (2016). Accessible Museum Collections for the Visually Impaired: Combining Tactile Exploration, Audio Descriptions and Mobile Gestures. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct(pp. 1021–1025). New York, NY, USA: ACM. https://doi.org/10.1145/2957265.2963118

Georgiadi, N., Kokkoli-Papadopoulou, E., Kordatos, G., Partheniadis, K., Sparakis, M., Koutsabasis, P., … Stavrakis, M. (2016). A Pervasive Role-playing Game for Introducing Elementary School Students to Archaeology. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (pp. 1016–1020). New York, NY, USA: ACM. https://doi.org/10.1145/2957265.2963117

Maragoudakis, M., Kermanidis, K. L., & Vosinakis, S. (2016). Modeling Promotion Factors using Bayesian Networks and Video Games. In Information Science and Applications (ICISA) 2016(pp. 805–815). Springer.


Kermanidis, K. L., Maragoudakis, M., & Vosinakis, S. (2015). House of Ads: a Multiplayer Action Game for Annotating Ad Video Content. In Proceedings of the 16th International Conference on Engineering Applications of Neural Networks (INNS) (p. 21). ACM.

Tsakonas, Y., & Vosinakis, S. (2015). Visitor Experience in Google Art Project and in Second Life-based Virtual Museums: A Comparative Study. In Virtual Archaeology, Museums & Cultural Heritage, VAMCT 2015.

Vosinakis, S., & Avradinis, N. (2015). Virtual Agora: Representation of an Ancient Greek Agora in Virtual Worlds using Biologically-inspired Motivational Agents. In Virtual Archaeology Museums and Cultural Heritage, VAMCT ’15.

Vosinakis, S. (2015). Virtual Worlds: Approaches, Applications and Development in OpenSimulator [in Greek]. Hellenic Academic Libraries Link.

Zorbas, N., Zissis, D., Tserpes, K., & Anagnostopoulos, D. (2015). Predicting Object Trajectories From High-Speed Streaming Data. In Trustcom/BigDataSE/ISPA, 2015 IEEE (Vol. 2, pp. 229–234). IEEE.

Koutkalaki, Z., Papagiannis, P., Azariadis, P., Papanikos, P., Kyratzi, S., Zissis, D., … Xidias, E. (2015). Towards a Foot Bio-model for Performing Finite Element Analysis for Footwear Design Optimization using a Cloud InfrastructureComputer-Aided Design and Applications12(5), 507–518.

Zissis, D., Xidias, E. K., & Lekkas, D. (2015). A cloud based architecture capable of perceiving and predicting multiple vessel behaviourApplied Soft Computing35, 652–661.

Zissis, D., Xidias, E. K., & Lekkas, D. (2015). Real-time vessel behavior predictionEvolving Systems, 1–12.


Kyriakoulakos, P., & Stavrakis, M. (2014). Producing cultural narratives in Greece: Towards a multi-storytelling approach. In Virtual Systems & Multimedia (VSMM), 2014 International Conference on (pp. 218–227). IEEE. DOWNLOAD

Kermanidis, K., Maragoudakis, M., & Vosinakis, S. (2014). Crowdsourcing for the Development of a Hierarchical Ontology in Modern Greek for Creative Advertising. In Collaboration and Computing for Under-Resourced Languages in the Linked Open Data Era, CCURL (p. 95).

Maragoudakis, M., Kermanidis, K. L., & Vosinakis, S. (2014). Extracting Knowledge from Collaboratively Annotated Ad Video Content. In Artificial Intelligence Applications and Innovations (pp. 85–95). Springer Berlin Heidelberg.

Vosinakis, S., Koutsabasis, P., & Anastassakis, G. (2014). A Platform for Teaching Logic Programming Using Virtual Worlds. In 14th International Conference on Advanced Learning Technologies (ICALT) (pp. 657–661). IEEE.

Kyriakoulakos, P., & Vosinakis, S. (2014). Adapting an Animation TV Special to Games in a Games Design University Course. In Proceedings of the 18th Panhellenic Conference on Informatics (pp. 1–5). ACM.

Patsoule, E., & Koutsabasis, P. (2014). Redesigning websites for older adults: a case studyBehaviour & Information Technology33(6), 561–573.

Skiada, R., Soroniati, E., Gardeli, A., & Zissis, D. (2014). EasyLexia 2.0: Redesigning our mobile application for children with learning difficultiesThemes in Science and Technology Education7(2), 119–135.

Zissis, D., & Lekkas, D. (2014). Trust coercion in the name of usable public key infrastructureSecurity and Communication Networks7(11), 1734–1745. DOWNLOAD

Zissis, D. (2014). Design, Development, and Use of Secure Electronic Voting Systems. IGI Global. DOWNLOAD

Skiada, R., Soroniati, E., Gardeli, A., & Zissis, D. (2014). EasyLexia: A Mobile Application for Children with Learning DifficultiesProcedia Computer Science27, 218–228.